![]() Note: the packages should work on newer Debian versions too but we only test the ones listed below. The package monodevelop should be installed for the MonoDevelop IDE.Īfter the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly. Sudo apt update Ubuntu 14.04 (i386, amd64, armhf) sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-trusty main" | sudo tee /etc/apt//mono-official-vs.list Sudo apt update Ubuntu 16.04 (i386, amd64, armhf) sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-xenial main" | sudo tee /etc/apt//mono-official-vs.list Sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-bionic main" | sudo tee /etc/apt//mono-official-vs.list Ubuntu 18.04 (i386, amd64, armhf) sudo apt install apt-transport-https dirmngr Note: the packages should work on newer Ubuntu versions too but we only test the ones listed below. That is why, I would never recommend using Xamarin, even if C# is the language offered.The package repository hosts the packages you need, add it with the following commands. Even for building a cross-platform UI you have to get a commercial license. Unit圓D is free for indies and low-budget teams, Xamarin doesn't care about that, if you're a student you get offer, if not you get to pay a license. But is not a gaming engine so most of the frameworks and assemblies you would have to write yourself or purchase another license and etc. Xamarin on the other hand, can develop games. You will be able to import your resources add a little tinkering effects and compile them in binaries ( please see the * note above). I would right away ignore Xamarin and recommend you to use Unit圓D because it is a gaming engine. *Binaries for different OS would require the OS to be running, such as MacOS or iPhone require you to be on MacOS to build the project for Apple products. You can import FBX or other 3D models (or your 2D graphics if that is a 2D game) but that would then again require more capabilities for Xamarin, thus asking you for a better license subscription. You have to provide the graphics by external resource.ģ. ![]() You can develop entire application, but not the graphics that will be presented. Binaries can be created cross-platform.*ġ. Such as: games, presentations and other similar simulations where you would require 3D objects and a little programming.ģ. ![]() You can also use those models for your applications. You can develop or edit 3D models (external resources can also be used, such as Autodesk Maya).Ģ. ![]() But there are major differences in both of them.ġ. They both do support C# as programming language and can build cross-platform executables. Although there purpose is same, but their functionality and features are different. First of all, Unit圓D is a gaming engine and Xamarin is a cross-platform application development framework. First of all you need to understand the basic different between them so that you can choose which one to use in your case.
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